![]() ![]() ![]() Once a creature is actually on the field, Roon can handle them. The counterspells I suggested are better for you because you want to make sure your opponents ETB abilities don't trigger when you flicker them. Flickering a dork only slows them down, while Brago can flicker rocks, meaning they can be used again. For that reason, consider changing the mana dorks to mana rocks. The elixir is barely useful, since you barely have any tap abilities to start with. Midnight Gond is an easy combo but they're dead cards on their own. I get why you put the Green X spells in there, but they'll kill you the same time they kill your opponents, which I don't think you want. PROBABLY REMOVE Midnight Guard and Presence of Gond, Thousand-Year Elixir. Anyone who denies that this is the case is not being honest. As I suggested in the article about Ese-Opon Odus, we each have certain Odus with which we are particularly attuned. REMOVE: Hurricane, Squall Line, Felidar Guardian, Destiny Spinner, Cloudshift, Turn to Mist. The sacred Odu Iwori represents the Ori-Opon. Hallowed Moonlight OR Containment Priest- Divine Deflection (For this one, keep in mind it will apply to YOU as well, so if you use the instant, it only lasts for one turn). ![]()
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